Validating steam files stuck on 100

Posted by / 29-Feb-2020 15:10

Validating steam files stuck on 100

It is beta, but I have already tried stable, and gives exactly the same symptoms.

Processor Information: Vendor: Authentic AMD CPU Family: 0x15 CPU Model: 0x1 CPU Stepping: 0x2 CPU Type: 0x0 Speed: 3100 Mhz 8 logical processors 8 physical processors Hyper Threading: Unsupported FCMOV: Supported SSE2: Supported SSE3: Supported SSSE3: Supported SSE4a: Supported SSE41: Supported SSE42: Supported Network Information: Network Speed: Operating System Version: Linux Mint 17 Qiana (64 bit) Kernel Name: Linux Kernel Version: 3.13.0-24-generic X Server Vendor: The X.

Got same download speeds and same symptom of it getting stuck in Writing to disk, while iotop shows that not particulary much is happening on the disk.

Below is my System information running Steam client API v017, package version 1419038262.

The solution is: less aggressive fsync A workaround: remount your file system with barrier=0 when you run Steam. I have seen this in som older tickets specially in #3510.It all affects me, so that's why I post my 1 and mention here all those I found. I have installed the steam client and all its libraries to my main system disk.But it is a really small disk (80 GB, it has been my system disk for a VERY long time).Resulting in its own unintentional DOS-attack agains your ISP by sending as much as several thousands of requests a second. And that is why you start experiencing drop in download speed, and slow browsing within steam store.When you add a DNS cach all those thounsands of lookups just hits you own machine and gets a reply in almost 0 ms. When we are talking thounsends of hits a sekund that means a great performance boost if you get closer to 0 ms answer times. And yes, how many requests per, say, 200 MB download should Steam Client be attempting to get so much slow that DNS caching could help?

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